Creating organic forms

light at the end of tunnel

 

I wanted to learn more about light that is facing the camera and thus creating strong highlights. I also wanted to learn more about Mudbox. The image below is a screenshot I took from the Mudbox viewport.

 

Tunnel light mudbox viewport

Making realistic rocks

realistic looking rocks towers

 

My first goal with this image was to create some realistic looking rocks, but it got a bit out of hand. :-) Below you can find a tutorial about how I made those rocks in 3ds Max. Click on the images to see a higher resolution version.

 

realistic looking rock detail

 

realistic rock buildings pattern

 

realistic looking rock detail

 

realistic looking rock detail

 

realistic looking rock detail

 

realistic looking rock detail

 

Realistic looking rocks tutorial

Adding fog 1

towers with fog at the base

 

I wanted to learn more about how to implement fog with VrayEnvironementFog. I don’t really like it. I think it is very complicated to set up and it takes a very long time to render. I think it is more efficient to apply fog in Photoshop with the help of the Zdepth mask.

Another lesson I learned: it is much more effecient to apply the windows on a skyscraper as a texture in 3ds Max as much possible. For this image I drew all the windows as geometry in Sketchup. The result is that these buildings are very high-poly and are not easy to handle. You also don’t have much room for applying certain effects on them like random dirt and lights. Lesson learned. :-)

 

Towers VrayEnvironementFog

 

Towers fog Sketchup drawings

 

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