Isolated Building

  This is another exercise in designing a building from scratch and in placing it in a landscape. I learned that for the creation of a realistic looking landscape it is very important to mix different kinds of terrain and colours. For the lighting I first chose...

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How to Make a Lava Stream?

  This piece started as a further exploration of the possibilities of World Machine. Along the way, I decided to make a river with lava streaming from it and to let it shine it’s light upwards onto the building.  ...

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Using Tessellation 3 – Alhambra

              For this piece, I was inspired by one of the drawings Maurits Cornelius Escher did at the Alhambra in Spain (above). I tried to remake this pattern in three dimensions, I didn’t fully succeed, but I made my own...

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Using Tessellation 1 – Black

  I started this project as an experiment in repetitive patterns. In some sense this is a cheap way to create complexity. As a way to break the repetitiveness, I added a layer of roads on top of the buildings. By also designing the interior of the buildings, they...

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Gradient from Top to Bottom

  This is a small investigation into the relationship between foreground and background elements. I wanted to make a black coloured building in contrast to a lighter background. I also mixed a lot of different light sources. Underneath you can see an example of...

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Project Nueba – White Version

  After doing the coloured version of project Nueba I decided to make a white version by blending different render passes. Click on the image above for a much more detailed view.    ...

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Project Nueba – Colour version

  This project is meant to be printed on a canvas that is at least 3 meters in width, so a small format like this won’t display it properly. I worked on it for a very long time, probably a couple of months. It’s also the first project I made in 3ds...

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Lighting a Building on top of a Mountain

  I made the mountain with World Machine and I applied a very high resolution bump map to add the fine detail. In my lighting setup, I used a simple round plane with a white-grey material applied to it as a sun reflector. I did this in order to soften the...

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Creating a Realistic Landscape

  I wanted to place my buildings into a believable landscape, so I decided to play around with a program called “World Machine” for a bit. I added some ambient occlusion in the mix to make the local contrast stronger. Below you can see the final...

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Transferring 2D to 3D

  I was inspired by the illustration below and I wanted to make my own version in 3D. I am not entirely sure, but I think this illustration is made by Vgjunk. I find it very interesting how the lights and the colours are done. The streets at the bottom are almost...

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How to design a Cathedral

  For the basic shape of this building I drew a large number of simple 2D forms. I made variations and I corrected the forms until I was happy with one form. What did I do next? I looked for different ways to transform this simple 2D form into a full 3D object. I...

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Adding chiaroscuro 2

  I wanted to do another exercise with chiaroscuro and so I designed another building that is inspired by one of the drawings of Hugh Ferriss.     At first I tried to manage the chiaroscuro the same way I did in the previous image: with square holes in...

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Hugh Ferriss – Adding chiaroscuro

  Like the previous illustration, this one is also inspired by the work of Hugh Ferriss. The term chiaroscuro is used to describe the use of strong contrast between light and dark on important parts of the composition. It is a technique that finds its origin in...

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Hugh Ferriss – Using a backlight

  I have always been a huge fan of the work of Hugh Ferriss (1889-1962). He was originaly an architect, but is best known for the “three dimensional” drawings and sketches he did for other architects. His drawings are not just clean and objective...

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Lighting a blubber object

  Some more Mudbox work. Below you can see the lighting setup. I found this setup after trying lots of different setups. I think the shadow pass is interesting on itself, so I posted it too. As for the background: I tried many different backgrounds and I learned...

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A shiny metal surface

  In this image I tried to create a worn-out metallic material. For the lava I put a big invisible red Vray plane light facing upwards on top of a plane with a Vray light material applied to it. VraySun and VraySky are used for the rest of the lighting. Below you...

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Making realistic rocks

  My first goal with this image was to create some realistic looking rocks, but it got a bit out of hand. :-) Below you can find a tutorial about how I made those rocks in 3ds Max. Click on the images to see a higher resolution version.      ...

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Using displacement

  I wanted to learn about how to use displace, mapping and some other things in 3ds Max. Underneath you can see the most important maps I created for 3ds Max and a Photoshop tutorial. There is a big difference between how the image came out of the render and the...

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Snow and flow maps

  An attempt at making realistic mountains with Mudbox and World Machine. I was not sure if I wanted to make a day or a night version of this image. So I did both. :-) I kind of like the drawing I did. As with other buildings I have designed, I will probably...

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Real-world model of a 240 meter high building

  This model took me about a year to make (mostly during the weekends). It is build to scale 1/200, so in reality the building would be about 240 meters tall. In 2012 it was exhibited for a month at the Bozar Centre for Fine Arts in Brussels. The video below...

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