Islands in the sun

Islands in the sun result

 

I wanted to be able to do more with Mudbox so I created some forms and looked at what I could do with them afterwards in 3ds Max.

Islands in the sun forms

Tower in a dark landscape

8-sided building on black rocks

 

I wanted to return to the thing I like the most doing: designing structures. Underneath you can see the Zdepth mask, the wirecolor pass and the original drawing I made. The main light in the scene is coming from somewhere opposite of the camera. This accentuates the rocks much better.

 

Isolation in the dark zdepth mask

 

Isolation in the dark wirecolor

 

Isolation in the dark sketchup

 

isolation in the dark detail

Using displacement

metal acid ball displace

 

I wanted to learn about how to use displace, mapping and some other things in 3ds Max. Underneath you can see the most important maps I created for 3ds Max and a Photoshop tutorial. There is a big difference between how the image came out of the render and the final image after the post-production in Photoshop.

 

metal acid ball 3ds max viewport

 

metal acid ball maps

 

acid metal ball before after

 

Above you can see a before/after image with and without the post-production. Below you can see a tutorial where I show how I did it.

 

metal acid ball photoshop tutorial

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