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This model took me about a year to make (mostly during the weekends). It is build to scale 1/200, so in reality the building would be about 240 meters tall. In 2012 it was exhibited for a month at the Bozar Centre for Fine Arts in Brussels.

The video below shows the process in making the model and is done by using the stop-motion technique. The model consists of 1845 different parts which are modelled in 3D and cut out with a laser-cutter. The model is about 1m25 in height.



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In the video above you can watch an excerpt from the television series that was broadcast on national television.

Below are some images that reveal the design process.

I started looking for basic geometric shapes I could base my building on.

After that I created a technical drawing in 3D that defines the thickness and position of all the different parts to get a solid structure without having to compromise on the original design.

I exported these parts to a laser-cutter to cut them out MDF plates. Because some of the parts have a sharp corner I had to manually cut off some of the edges in a certain angle with a mini table saw (see video below).


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using tessellation 3 - cathedral - 010


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Drawing by M. C. Escher

A drawing made by M. C. Escher at the Alhambra in Spain


For this piece, I was inspired by one of the drawings Maurits Cornelius Escher did at the Alhambra in Spain (above). I tried to remake this pattern in three dimensions, I didn’t fully succeed, but I made my own version (below). Once I got the pattern down I defined the lines as roads and I started to construct the buildings in the empty spaces.

It is surprising how this method influenced the final result. The whole city becomes much more harmonious. Everything seems to fit together. When I was looking for interesting camera positions, I was under the impression that much more was possible than with other complex scenes. An interesting composition seems to be possible wherever I place my camera. This could be interesting when I want to make an animation of some sort.

One word of caution: in the world of three dimensions, it is always important to design everything from the angle and height you want to finally position your camera(s). In this case, I designed everything from a fair distance above the ground. As a result, the camera at eye-level won’t deliver a very interesting picture. This is because the proportions won’t look as good any more.


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Project Nueba – White Version

Project Nueba – White Version

Project Nueba result white color


After doing the coloured version of project Nueba I decided to make a white version by blending different render passes. Click on the image above for a much more detailed view.


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Project Nueba White Blending