Using displacement

Using displacement

metal acid ball displace

 

I wanted to learn about how to use displace, mapping and some other things in 3ds Max. Underneath you can see the most important maps I created for 3ds Max and a Photoshop tutorial. There is a big difference between how the image came out of the render and the final image after the post-production in Photoshop.

 

metal acid ball 3ds max viewport

 

metal acid ball maps

 

acid metal ball before after

 

Above you can see a before/after image with and without the post-production. Below you can see a tutorial where I show how I did it.

 

metal acid ball photoshop tutorial

Snow and flow maps

Snow and flow maps

snow mountains trees skyscraper

 

An attempt at making realistic mountains with Mudbox and World Machine.

I was not sure if I wanted to make a day or a night version of this image. So I did both. :-)

I kind of like the drawing I did. As with other buildings I have designed, I will probably reuse this form in the future for another experiment.

I made the mountains with Mudbox, World Machine, 3ds Max and Vray. Some maps I distracted from World Machine are super interesting to play with, like the flow map.

The diffuse map is a combination of the height map, the flow map and one simple stone texture.
I applied the snow mask as a mask for a snow material on top of the base material. (I used a VrayBlendMtl for this)

 

Realistic mountains night version

 

Mountains snow trees viewport

 

Snowy mountains production detail

 

Flow map world machine

 

snow and flow maps detail 01

My first 3D project

My first 3D project

Project Mega

 

In December 2009 I wanted to give 3D software a chance and I discovered Google Sketchup. It was love at first use. I just couldn’t believe I didn’t tried this earlier and I spent every bit of my spare time on it.

I was addicted. I was like a junky who suddenly discovered a new kind of superdrug that reduced all the other drugs to nothing. I dreamed about the endless possibilities: the imaginary cities and buildings I was able to draw.

The contrast between working with pencil and paper and 3D software is enormous. Drawing big buildings with a pencil is an incredible time-consuming task. With 3D you can easily change the proportions of all of your elements at almost any stage in the design process. You can also easily repeat elements, try-out different lighting methods, colors, shapes and so on.

The project above was my very first project in 3D and I spent countless hours working on it. I often worked on details that no one will ever notice. My mind would only have peace if everything fitted perfectly with round numbers for all of the dimensions.

I try to fight this kind of extreme perfectionism everyday.

 

 

Project Mega blueprint

 

pieter_leon_vermeersch_project_mega_probeersel-215

 

Project Mega 3